Devil, Bearded
System: Pathfinder | SRD
Devil, Bearded
CR 5
LE
Outsider (devil, evil, extraplanar, lawful)
Medium
Init +6
;
Senses darkvision 60 ft., see in darkness; Perception +10
Defense
AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
hp 57 (6d10+24)
Fort +9
Ref +7
Will +3
DR 5/good or silver
Immune fire, poison
Resist acid 10, cold 10
SR 16
Offense
Speed 40 ft.
Melee glaive +11/+6 melee (1d10+6 plus infernal wound) or 2 claws +10 melee (1d6+4)
Space 5 ft.
;
Reach 5 ft. (10 ft. with glaive)
Special Attacks beard
CMB +10
CMD 22
Statistics
Str 19,
Dex 15,
Con 19,
Int 6,
Wis 12,
Cha 10
Base Atk +6
Feats Improved Initiative, Power Attack, Weapon Focus (glaive)
Skills Climb +13, Intimidate +7, Perception +10, Sense Motive +6, Stealth +11
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Special Abilities
Beard (Ex) If a bearded devil hits a single opponent with both claw attacks, it also lashes at the same target with its spiky, filthy beard. The victim takes 1d8+2 points of damage and must succeed on a DC 17 Fortitude save or contract devil chills. The save DC is Constitution-based.
Infernal Wound (Su) The damage a bearded devil deals with its glaive inflicts persistent wounds that cause 2 points of bleed damage. Bleed caused from an infernal wound is particularly difficult to stanch—a DC 17 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 16 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim. The infernal wounds caused by a bearded devil are a supernatural ability of the devil, not of the weapon.
This seething devil deftly wields a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.