Adlet
System: Pathfinder | SRD
Adlet
CR 10
CN
Humanoid (adlet, cold)
Medium
Init +12
;
Senses low-light vision, scent; Perception +13
Defense
AC 24, touch 19, flat-footed 15 (+8 Dex, +1 dodge, +5 natural)
hp 127 each (15d8+60)
Fort +9
Ref +17
Will +8
Immune cold
Weaknesses vulnerability to fire
Offense
Speed 40 ft.
Melee +1 spear +17/+12/+7 (1d8+7/×3), bite +10 (1d6+2 plus 1d6 cold)
Special Attacks frozen breath
CMB +15
CMD 35
Statistics
Str 18,
Dex 26,
Con 18,
Int 13,
Wis 17,
Cha 13
Base Atk +11
Feats Diehard, Dodge, Improved Initiative, Power Attack, Run, Self-Sufficient, Weapon Focus (spear)
Skills Acrobatics +13 (+17 when jumping), Climb +12, Handle Animal +9, Heal +5, Perception +13, Stealth +13 (+21 in snow), Survival +20, Swim +9
Languages Adlet, Common
SQ arctic stride
Special Abilities
Arctic Stride (Ex) An adlet can move through any sort of difficult terrain at its normal speed while within arctic or snowy terrain. Magically altered terrain affects an adlet normally.
Frozen Breath (Su) An adlet's breath is supernaturally cold, and deals an additional 1d6 points of cold damage with its bite as a result. Once every 1d4 rounds as a swift action, it can exhale, filling a 10-foot-radius spread around it with frigid air that deals 2d6 points of cold damage and staggers those in the area with numbing cold for 1d6 rounds. A DC 21 Fortitude save negates the staggered effect but not the cold damage. The save DC is Constitution-based.
This humanoid wolf's fur is snowy white and its eyes piercing blue; it grips an ornate spear in its fist.