Alraune
System: Pathfinder | SRD
Alraune
CR 13
NE
Plant
Large
Init +5
;
Senses low-light vision; Perception +17
Defense
AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, -1 size)
hp 199 (19d8+114)
Fort +17
Ref +9
Will +11
Immune plant traits
SR 24
Offense
Speed 40 ft.
Melee 4 vines +20 (1d10+7 plus grab and bleed)
Space 10 ft.
;
Reach 10 ft.
Special Attacks bleed (2d6), constrict (1d10+10), feed
Aura calming fragrance (60 ft., DC 24)
CMB +22 (+26 grapple)
CMD 33 (can't be tripped)
Statistics
Str 24,
Dex 13,
Con 22,
Int 10,
Wis 17,
Cha 21
Base Atk +14
Feats Alertness, Cleave, Deceitful, Great Cleave, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (glitterdust), Vital Strike
Skills Bluff +16, Disguise +9, Knowledge (nature) +9, Perception +17, Sense Motive +14
Languages Aklo, Common, Elven, Sylvan
Special Abilities
Calming Fragrance (Su) A supernaturally sweet perfume that calms the nerves and blunts aggression constantly surrounds an alraune to a radius of 60 feet. Any creature in this area of effect must make a DC 24 Will save at the start of its turn to avoid falling under the effects of calm emotions for 1 round. Creatures that could be attracted to the alraune's current apparent gender take a –2 penalty on this Will save, while all other creatures gain a +2 bonus on the save. This is a mind-affecting effect. The save DC is Charisma-based.
Feed (Ex) An alraune's roots can feed on a helpless or willing target. At the end of an hour of feeding, the victim takes 1d6 points of both Constitution and Intelligence drain, and the alraune heals 3d6 points of damage.
An attractive green-skinned woman sits in the depths of this enormous, sweet-smelling flower.