Archon, Harbinger

System: Pathfinder | SRD

Archon, Harbinger CR 2
XP 600
LG Outsider (archon, extraplanar, good, lawful) Tiny
Init +6 ; Senses darkvision 60 ft., detect evil, low-light vision; Perception +7
Defense
AC 16, touch 15, flat-footed 13 (+2 Dex, +1 dodge, +1 natural, +2 size)
hp 16 (3d10)
Fort +1 Ref +5 Will +4; +4 vs. poison
DR 5/evil
Immune electricity, petrification
Offense
Speed fly 50 ft. (perfect)
Melee 3 blades +4 (1d4-1)
Space 2-1/2 ft. ; Reach 0 ft.
Special Attacks wrath
CMB +3 CMD 12
Statistics
Str 6, Dex 15, Con 11, Int 10, Wis 13, Cha 12
Base Atk +3
Feats Dodge, Improved Initiative
Skills Diplomacy +7, Fly +20, Knowledge (planes) +6, Knowledge (religion) +6, Perception +7, Sense Motive +7
Languages Celestial, Draconic, Infernal; truespeech
SQ disassemble, minor archon
Special Abilities
Blades (Ex) A harbinger can extend blades from its body to strike with as primary natural attacks. These blades possess a +1 enhancement bonus on attack and damage rolls, and are treated as both magic and good-aligned for the purposes of penetrating damage reduction.
Disassemble (Su) As a move-equivalent action, a harbinger can break apart into its components. This is treated as gaseous form, except the archon retains its full flight speed and DR, and cannot fit through gaps smaller than 1 inch in diameter. Reforming into an orrery is a standard action.
Minor Archon (Ex) Harbinger archons lack the aura of menace and teleport abilities of more powerful archons.
Wrath (Su) Once per minute, a harbinger archon can emit a blast of energy that deals 2d6 points of force damage to adjacent creatures. A DC 12 Reflex save halves this damage. The harbinger can choose to omit any target from this blast that it desires, damaging only those foes it chooses. The save DC is Charisma-based.
What appears to be a miniaturized orrery zips through the air, with thin, sharp blades flashing periodically from within.

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