Archon, Legion
System: Pathfinder | SRD
Archon, Legion
CR 7
LG
Outsider (archon, extraplanar, good, lawful)
Medium
Init +1
;
Senses darkvision 60 ft. detect evil, low-light vision; Perception +13
Defense
AC 23, touch 11, flat-footed 22 (+9 armor, +1 Dex, +3 natural; +2 deflection vs. evil)
hp 76 (8d10+32)
Fort +10
Ref +3
Will +8; +4 vs. poison, +2 vs. evil
DR 10/evil
Immune electricity, petrification
SR 18
Offense
Speed 40 ft., fly 90 ft. (average)
Melee +1 flaming burst greatsword +13/+8 (2d6+5/17-20 plus 1d6 fire)
Ranged +1 flaming javelin +10 (1d6+4 plus 1d6 fire)
Special Attacks flames of faith
Aura aura of menace (DC 17)
CMB +11
CMD 22
Statistics
Str 16,
Dex 12,
Con 19,
Int 10,
Wis 15,
Cha 17
Base Atk +8
Feats Improved Bull Rush, Improved Critical (greatsword)B,Power Attack, Vital Strike, Weapon Focus (greatsword), Whirlwind AttackB
Skills Diplomacy +14, Fly +12, Intimidate +14, Knowledge (religion) +11, Perception +13, Sense Motive +9, Survival +9
Languages Celestial, Draconic, Infernal; truespeech
SQ second skin
Special Abilities
Flames of Faith (Ex) A legion archon can manifest a +1 flaming burst greatsword or +1 flaming javelin as a move-equivalent action. The legion archon's sword vanishes if it leaves its hand, and its javelin vanishes after striking or missing its target.
Second Skin (Ex) A legion archon is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most legion archons wear full plate armor.
This celestial knight bears a flaming blade as it flies through the air on metallic wings that seem to grow from its armor.