Devil, Bone
System: Pathfinder | SRD
Devil, Bone
CR 9
LE
Outsider (devil, evil, extraplanar, lawful)
Large
Init +9
;
Senses darkvision 60 ft., see in darkness; Perception +19
Defense
AC 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, -1 size)
hp 105 (10d10+50)
Fort +12
Ref +12
Will +7
DR 10/good
Immune fire, poison
Resist acid 10, cold 10
SR 20
Offense
Speed 40 ft., fly 60 ft. (good)
Melee bite +14 melee (1d8+5), 2 claws +14 melee (1d6+5), sting +14 melee (3d4+5 plus poison)
Space 10 ft.
;
Reach 10 ft.
Aura fear aura (5 ft., DC 19, 1d6 rounds)
CMB +16
CMD 31
Statistics
Str 21,
Dex 21,
Con 20,
Int 16,
Wis 15,
Cha 18
Base Atk +10
Feats Alertness, Combat Reflexes, Improved Initiative, Iron Will, Quicken Spell-Like Ability (invisibility)
Skills Bluff +17, Diplomacy +17, Fly +21, Intimidate +17, Knowledge (planes) +16, Perception +19, Sense Motive +19, Spellcraft +16, Stealth +14
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Special Abilities
Poison (Ex) The save DC is Constitution-based. Sting:
Merging the most horrifying features of carrion-fed insect and withered cadaver, this bony devil moves in unsettling lurches.