Asura, Adhukait

System: Pathfinder | SRD

Asura, Adhukait CR 7
LE Outsider (asura, evil, extraplanar, lawful) Medium
Init +3 ; Senses all-around vision, darkvision 60 ft.; Perception +19
Defense
AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
hp 76 (9d10+27); regeneration 5 (good weapons, good spells)
Fort +6 Ref +11 Will +9; dual mind, +2 vs. enchantments
DR 5/good
Immune curse effects, disease, flanking, poison
Resist acid 10, electricity 10
SR 18
Offense
Speed 40 ft.
Melee 2 mwk kukris +15/+10 (1d4+5/18-20), 2 claws +9 (1d4+2)
Special Attacks dance of disaster
Aura elusive (30 ft.)
CMB +14 CMD 28
Statistics
Str 20, Dex 17, Con 17, Int 13, Wis 16, Cha 16
Base Atk +9
Feats Combat Reflexes, Dodge, Lightning Reflexes, Mobility, Nimble Moves
Skills Acrobatics +15 (+19 when jumping), Bluff +15, Escape Artist +21, Intimidate +11, Knowledge (planes) +9, Perception +19, Perform (dance) +14, Stealth +15
Languages Common, Infernal; telepathy 100 ft.
Special Abilities
Dance of Disaster (Su) Whenever an adhukait hits with a melee attack during a full-attack action, it can move 10 feet before making its next attack. The adhukait's normal speed does not limit this movement—it can move 10 feet after any successful hit among its four attacks, as long as it has another attack to make.
Dual Mind (Su) An adhukait is a single creature with two distinct minds, so it can attempt two saving throws against mind-affecting effects. If either saving throw succeeds, the mind-affecting effect fails to affect the adhukait.
A pair of spiked fiends, interwoven through bodily cavities and impaling limbs, spin in a dance with their twin curved knives.

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