Asura, Upasunda

System: Pathfinder | SRD

Asura, Upasunda CR 9
LE Outsider (asura, evil, extraplanar, lawful) Medium
Init +7 ; Senses all-around vision, darkvision 60 ft.; Perception +23
Defense
AC 24, touch 21, flat-footed 16 (+7 Dex, +1 dodge, +3 insight, +3 natural)
hp 114 (12d10+48); regeneration 5 (good weapons, good spells)
Fort +12 Ref +11 Will +15
DR 10/good
Immune curse effects, disease, flanking, poison
Resist acid 10, electricity 10
SR 20
Offense
Speed 50 ft.
Melee mwk longsword +19/+14/+9 (1d8+6/19–20), mwk spear +19 (1d8+9/x3), mwk kukri +19 (1d4+6/18–20), 2 slams +13 (1d4+3) or 6 slams +18 (1d4+6)
Special Attacks infused weapons, multiweapon mastery
Aura elusive (50 ft.)
CMB +18 (+20 grapple) CMD 39 (41 vs. grapple)
Statistics
Str 22, Dex 24, Con 19, Int 15, Wis 24, Cha 19
Base Atk +12
Feats Cleave, Combat ReflexesB, Deflect ArrowsB, Dodge, Great Cleave, Improved GrappleB, Mobility, Power Attack, Spring Attack
Skills Acrobatics +19 (+27 when jumping), Bluff +16, Diplomacy +13, Escape Artist +25, Intimidate +16, Knowledge (arcana) +8, Knowledge (planes) +14, Perception +23, Perform (dance) +16, Sense Motive +19, Stealth +19
Languages Common, Infernal; telepathy 100 ft.
Special Abilities
Infused Weapons (Su) In addition to being evil and lawful, weapons an upasunda wields are considered to be magic for the purposes of overcoming damage reduction.
Multiweapon Mastery (Ex) An upasunda takes no penalties when fighting with multiple weapons.
This six-armed woman has three fanged faces on her head. She wears colorful robes, and her hands wield several exotic weapons.

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