Animated Object

System: Pathfinder | SRD

Animated Object CR 3
XP 800
N Construct Medium
Init +0 ; Senses darkvision 60 ft., low-light vision; Perception -5
Defense
AC 14, touch 10, flat-footed 14 (+4 natural)
hp 36 (3d10+20)
Fort +1 Ref +1 Will -4
Immune construct traits
Offense
Speed 30 ft.
Melee slam +5 (1d6+3)
CMB +5 CMD 15
Statistics
Str 14, Dex 10, Con -, Int -, Wis 1, Cha 1
Base Atk +3
SQ construction points
Special Abilities
Construction Points Animated objects have a number of Construction Points (CP) used to purchase abilities and defenses in addition to those presented above. A medium animated object has 2 CP; differently sized objects have CP totals as detailed on the size chart on this page. If an animated object spends more CP than its size category would allow, its CR increases by 1 (minimum of +1) for every 2 additional CP spent. Additional Attack (Ex, 1 CP) : Gains an additional slam attack. Additional Movement (Ex, 1 CP) : Gains a new mode of movement (burrow, climb, fly [clumsy], or swim) at a speed equal to its base speed. Constrict (Ex, 1 CP) : Gains constrict with its slam attacks (the object must have grab before it can take this ability). Faster (Ex, 1 CP) : One of the object's movement modes increases by +10 ft. Grab (Ex, 1 CP) : Gains grab special attack with slam attacks. Metal (Ex, 2 CP) : The object is made of common metal. Its hardness increases to 10, and it gains a +2 increase to its natural armor bonus. Mithral objects cost 4 CP, and gain hardness 15 plus a +4 increase to natural armor. Adamantine objects cost 6 CP, gain hardness 20, and receive a +6 increase to natural armor. Stone (Ex, 1 CP) : The object is made of stone or crystal. Its hardness increases to 8 and it gains a +1 increase to its natural armor bonus. Trample (Ex, 2 CP) : The object gains the trample special attack.
The skeleton locked within rattles as this animated cage lurches forward on chain legs in search of new prisoners.

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