Baregara

System: Pathfinder | SRD

Baregara CR 12
CE Outsider (chaotic, evil, extraplanar) Large
Init +8 ; Senses darkvision 60 ft.; Perception +22
Defense
AC 25, touch 13, flat-footed 21 (+4 Dex, +12 natural, -1 size)
hp 168 (16d10+80)
Fort +15 Ref +14 Will +10
DR 10/good
Immune electricity, poison
Resist acid 10, cold 10, fire 10
SR 23
Offense
Speed 30 ft., climb 40 ft.
Melee bite +23 (1d8+8), 2 claws +23 (1d10+8 plus grab), gore +23 (1d8+8)
Space 10 ft. ; Reach 10 ft.
Special Attacks devouring grapple, monstrous challenge, one-armed hold
CMB +25 (+29 grapple) CMD 39
Statistics
Str 26, Dex 19, Con 20, Int 15, Wis 16, Cha 17
Base Atk +16
Feats Critical Focus, Improved Initiative, Intimidating Prowess, Iron Will, Power Attack, Quicken Spell-Like Ability (hold person), Step Up, Throw Anything
Skills Acrobatics +15, Bluff +14, Climb +27, Diplomacy +11, Intimidate +30, Knowledge (nature) +10, Knowledge (planes) +13, Perception +22, Sense Motive +14, Stealth +19, Survival +19, Swim +16
Languages Abyssal, Celestial, Common, Draconic; telepathy 100 ft.
Special Abilities
Devouring grapple (Ex) The mouth at the center of a baregara's chest automatically deals 2d8+4 points of damage per round to any creature the baregara successfully grapples.
Monstrous Challenge (Su) As a standard action, a baregara can make an Intimidate check to demoralize an opponent. If this check is successful, the baregara surges with power and gains a +4 enhancement bonus to Strength and Constitution for 10 minutes. This ability is usable three times per day.
One-Armed Hold (Ex) A baregara's huge arms allow it to initiate and maintain a grapple without the standard –4 penalty for not having both hands free.
This lumbering apelike monster has blood-red fur, twisted horns, and a hideous fanged orifice set in the center of its chest.

Add to encounter | Back to Monsters