Behemoth, Thalassic
System: Pathfinder | SRD
Behemoth, Thalassic
CR 20
N
Magical Beast (aquatic, behemoth, water)
Colossal
Init -1
;
Senses blindsense 60 ft., darkvision 60 ft..; Perception +34
Defense
AC 37, touch 1, flat-footed 37 (-1 Dex, +36 natural, -8 size)
hp 391 (29d10+232); regeneration 20
Fort +24
Ref +17
Will +14
DR 15/epic
Immune ability damage, aging, bleed, cold, disease, energy drain, fire, mind-affecting effects, negative levels, paralysis, permanent wounds, petrification, poison, polymorph
SR 31
Weaknesses vulnerable to miracles and wishes
Offense
Speed 20 ft., swim 200 ft.
Melee bite +39 (6d6+18/19-20 plus grab), 2 claws +39 (3d6+18), tail slap +34 (4d6+9 plus trip)
Ranged water jet +20 (4d8+18/19-20 plus stun and push)
Space 30 ft.
;
Reach 20 ft.
Special Attacks capsize (DC 25), fast swallow, push (water jet, 20 ft.), rend (2 claws, 3d6+18), ruinous, swallow whole (4d6+27 bludgeoning, AC 28, 39 hp)
CMB +55 (+59 grapple or sunder)
CMD 64 (66 vs. sunder)
Statistics
Str 47,
Dex 8,
Con 27,
Int 3,
Wis 16,
Cha 14
Base Atk +29
Feats Ability Focus (water jet), Cleave, Great Cleave, Greater Sunder, Greater Vital Strike, Improved Critical (bite, water jet), Improved Iron Will, Improved Sunder, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perception), Vital Strike
Skills Perception +34, Stealth -13, Survival +18, Swim +30
Languages Aklo (cannot speak)
SQ amphibious
Special Abilities
Water Jet (Su) A thalassic behemoth can blast water from its blowhole with surprising force and accuracy. This water jet has a range of 240 feet with no range increments. A target hit by the water jet is subject to the behemoth's push ability and must succeed at a DC 34 Fortitude save or be stunned for 1d4+1 rounds. The save DC is Constitution-based.
Two massive limbs drag the bulk of this whale-like beast's body from the churning waters of the sea.