Bhuta
System: Pathfinder | SRD
Bhuta
CR 11
NE
Undead (incorporeal)
Medium
Init +7
;
Senses darkvision 60 ft., scent; Perception +13
Defense
AC 24, touch 24, flat-footed 16 (+6 deflection, +7 Dex, +1 dodge)
hp 147 (14d8+84)
Fort +10
Ref +11
Will +10
Immune undead traits
Weaknesses cold iron
Offense
Speed fly 30 ft. (perfect)
Melee 2 incorporeal claws +17 (5d8 plus bleed)
Special Attacks bleed (1d8), blood drain (1d6 Constitution)
CMB +17
CMD 34
Statistics
Str -,
Dex 25,
Con -,
Int 11,
Wis 8,
Cha 22
Base Atk +10
Feats Animal Affinity, Dodge, Flyby Attack, Iron Will, Lunge, Mobility, Stealthy
Skills Bluff +16, Escape Artist +9, Fly +15, Handle Animal +14, Knowledge (nature) +8, Perception +13, Ride +9, Sense Motive +13, Stealth +24
Languages Common
Special Abilities
Blood Drain (Su) As a standard action, a bhuta can suck blood from an adjacent opponent that is taking bleed damage. The target takes 1d6 points of Constitution damage (Fort DC 23 for half). The bhuta heals 5 hit points when it drains blood.
Cold Iron Weakness (Su) A cold iron weapon is considered to be magical when used against a bhuta. A magic cold iron weapon always functions as a ghost touch weapon when used against a bhuta.
This ghostly apparition floats in the air on backward-facing feet. Its hands end in sharp talons, and its eyes glow with blue fire.