Catfolk

System: Pathfinder | SRD

Catfolk CR 1/2
XP 200
NG Humanoid (catfolk) Medium
Init +3 ; Senses low-light vision; Perception +2
Defense
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3 Ref +5 Will +0
Offense
Speed 30 ft.
Melee longsword +3 (1d8+2/19-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (magical beasts +2)
CMB +3 CMD 16
Statistics
Str 14, Dex 17, Con 12, Int 8, Wis 11, Cha 12
Base Atk +1
Feats Weapon Focus (longbow)
Skills Climb +5, Handle Animal +5, Knowledge (nature) +3, Perception +2, Stealth +8, Survival +6
Languages Catfolk, Common
SQ cat's luck, sprinter, track +1, wild empathy +2
Special Abilities
Cat's Luck (Ex) Once per day when a catfolk makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before the saving throw is attempted.
Sprinter (Ex) A catfolk gains a 10-foot racial bonus to its speed when using the charge, run, or withdraw actions.
This lithe, catlike humanoid has a long tail and pointed ears. Her feline eyes sparkle with curiosity and mischief.

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