Clockwork Leviathan
System: Pathfinder | SRD
Clockwork Leviathan
CR 12
N
Construct (clockwork)
Huge
Init +8
;
Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 28, touch 14, flat-footed 22 (+4 Dex, +2 dodge, +14 natural, -2 size)
hp 128 (16d10+40)
Fort +5
Ref +11
Will +5
DR 10/adamantine
Immune fire, construct traits
Weaknesses vulnerable to electricity
Offense
Speed 30 ft., swim 60 ft.
Melee bite +25 (2d6+11 plus grab), 2 slam +25 (1d8+11 plus grab)
Space 15 ft.
;
Reach 15 ft.
Special Attacks breath weapon (60-ft. line, 12d8 fire damage, DC 18 for half, usable every 1d4 rounds, 3/day), grind, swallow whole (2d8+16 slashing damage plus 2d6 fire damage, AC 17, 12 hp)
CMB +29 (+33 grapple)
CMD 45 (can't be tripped)
Statistics
Str 33,
Dex 18,
Con -,
Int -,
Wis 11,
Cha 1
Base Atk +16
Feats Improved InitiativeB, Lightning ReflexesB
Skills Stealth +8 (+12 in water), Swim +19
SQ swift reactions, winding
Special Abilities
Breath Weapon (Su) A clockwork leviathan's breath weapon is a powerful jet of scorching steam—it functions equally well above and under water.
Grind (Ex) A clockwork leviathan deals an additional 1d8+16 points of slashing damage when it makes a successful grapple check because of the myriad twisting gears and churning pistons that make up its jagged underbelly.
Swallow Whole (Ex) A clockwork leviathan's interior is filled with injurious grinding gears and superheated water—in addition to taking damage, a swallowed creature must hold its breath or risk drowning as long as it remains inside a clockwork leviathan's “stomach.”