Devil, Ice

System: Pathfinder | SRD

Devil, Ice CR 13
LE Outsider (devil, evil, extraplanar, lawful) Large
Init +9 ; Senses darkvision 60 ft., see in darkness; Perception +27
Defense
AC 32, touch 14, flat-footed 27 (+5 Dex, +18 natural, -1 size)
hp 161 (14d10+84); regeneration 5 (good weapons, good spells)
Fort +15 Ref +14 Will +12
DR 10/good
Immune fire, cold, poison
Resist acid 10
SR 24
Offense
Speed 40 ft., fly 60 ft. (good)
Melee +1 frost spear +21/+16/+11 (2d6+10/×3 plus 1d6 cold plus slow), bite +14 (2d6+6), tail +14 (3d6+3 plus slow)
Space 10 ft. ; Reach 10 ft.
Aura fear (10 ft., DC 22)
CMB +21 CMD 36
Statistics
Str 23, Dex 21, Con 22, Int 25, Wis 22, Cha 20
Base Atk +14
Feats Alertness, Cleave, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Weapon Focus (spear)
Skills Acrobatics +22, Bluff +22, Diplomacy +22, Fly +13, Intimidate +19, Knowledge (planes) +24, Knowledge (any three others) +21, Perception +27, Sense Motive +27, Spellcraft +21, Stealth +18, Survival +23
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Special Abilities
Slow (Su) A hit from an ice devil's tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.
A pair of frozen, multifaceted eyes coldly judge all before this towering, insectile monstrosity.

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