Cold Rider
System: Pathfinder | SRD
Cold Rider
CR 8
CE
Fey (cold)
Medium
Init +7
;
Senses darkvision 60 ft., low-light vision; Perception +18
Defense
AC 22, touch 13, flat-footed 19 (+9 armor, +3 Dex)
hp 97 (13d6+52); fast healing 5
Fort +8
Ref +11
Will +10
Immune cold
SR 19
Weaknesses vulnerable to fire and sonic, susceptible to shatter
Offense
Speed 30 ft.; icewalking
Melee +2 icy burst glaive +12/+7 (1d10+6/×3 plus 1d6 cold) or gore +4 (2d6+1 plus 1d6 cold)
CMB +9
CMD 22
Statistics
Str 17,
Dex 16,
Con 18,
Int 14,
Wis 15,
Cha 17
Base Atk +6
Feats Improved Initiative, Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Trample, Weapon Focus (glaive)
Skills Acrobatics +19, Handle Animal +16, Intimidate +16, Knowledge (nature) +18, Perception +18, Ride +22, Sense Motive +18, Stealth +19
Languages Common, Elven, Sylvan
Special Abilities
Icewalking (Ex) A cold rider and any creature it rides can move across icy surfaces without penalty and do not need to make Acrobatics checks to run or charge on ice. They may climb icy surfaces as if under the effects of the spider climb spell.
Implements of Ice (Su) A cold rider wears full plate armor and wields a +2 icy burst glaive made of magical ice as hard as steel. Its armor does not restrict it in any way. When a cold rider dies, its armor and glaive melt into water in 1d6 rounds.
Susceptible to Shatter (Ex) A shatter spell deals 3d6 points of damage to a cold rider (no save) and reduces its armor bonus by 2 for 1 minute. Shatter spells automatically overcome a cold rider's spell resistance.
Jagged, twisting antlers of dark blue ice crown the helm of this ice-armored humanoid figure.