Crab, Shipwrecker

System: Pathfinder | SRD

Crab, Shipwrecker CR 13
N Vermin (aquatic) Colossal
Init +3 ; Senses darkvision 60 ft.; Perception +10
Defense
AC 27, touch 5, flat-footed 24 (+3 Dex, +22 natural, -8 size)
hp 189 (14d8+126)
Fort +18 Ref +7 Will +6
Immune mind-affecting effects
Offense
Speed 30 ft., swim 40 ft.
Melee 2 claws +16 (2d8+21 plus grab)
Space 30 ft. ; Reach 30 ft.
Special Attacks constrict (2d8+21)
CMB +32 (+36 grapple) CMD 45 (61 vs. trip)
Statistics
Str 38, Dex 16, Con 28, Int -, Wis 14, Cha 5
Base Atk +10
Skills Perception +10, Swim +22
SQ powerful claws
Special Abilities
Powerful Claws (Ex) A shipwrecker crab's claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.
Claws the size of rowboats dominate the form of this massive crab. Barnacles and sea grass cling to the creature's thick shell.

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