Crab, Shipwrecker
System: Pathfinder | SRD
Crab, Shipwrecker
CR 13
N
Vermin (aquatic)
Colossal
Init +3
;
Senses darkvision 60 ft.; Perception +10
Defense
AC 27, touch 5, flat-footed 24 (+3 Dex, +22 natural, -8 size)
hp 189 (14d8+126)
Fort +18
Ref +7
Will +6
Immune mind-affecting effects
Offense
Speed 30 ft., swim 40 ft.
Melee 2 claws +16 (2d8+21 plus grab)
Space 30 ft.
;
Reach 30 ft.
Special Attacks constrict (2d8+21)
CMB +32 (+36 grapple)
CMD 45 (61 vs. trip)
Statistics
Str 38,
Dex 16,
Con 28,
Int -,
Wis 14,
Cha 5
Base Atk +10
Skills Perception +10, Swim +22
SQ powerful claws
Special Abilities
Powerful Claws (Ex) A shipwrecker crab's claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.
Claws the size of rowboats dominate the form of this massive crab. Barnacles and sea grass cling to the creature's thick shell.