Daemon, Vulnudaemon

System: Pathfinder | SRD

Daemon, Vulnudaemon CR 4
NE Outsider (daemon, evil, extraplanar) Small
Init +3 ; Senses darkvision 60 ft., detect good, detect magic; Perception +10
Defense
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 39 (6d10+6)
Fort +6 Ref +5 Will +6
DR 5/good or silver
Immune acid, death effects, disease, poison
Resist cold 10, electricity 10, fire 10
Offense
Speed 30 ft.
Melee short sword +10/+5 (1d4+2/19-20 plus bleed), bite +5 (1d3+1)
Special Attacks bleed (1d4), sneak attack +1d6
Aura aura of doom (30 ft., DC 18)
CMB +7 CMD 20
Statistics
Str 14, Dex 17, Con 13, Int 12, Wis 13, Cha 16
Base Atk +6
Feats Ability Focus (aura of doom), Combat Casting, Weapon Finesse
Skills Bluff +12, Diplomacy +10, Fly +11, Knowledge (arcana) +7, Knowledge (planes) +8, Perception +10, Sense Motive +10, Spellcraft +8, Stealth +16
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
Special Abilities
Aura of Doom (Su) As a free action, a vulnudaemon can radiate an aura of dread and hopelessness. Any creature within 30 feet of the vulnudaemon must succeed at a DC 18 Will save or become shaken for as long as it remains in the aura.
A bloody, tooth-filled mouth that looks almost like a horrific gash gasps in the neck of this pale, childlike horror.

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