Devil, Imp
System: Pathfinder | SRD
Devil, Imp
CR 2
XP 600
LE
Outsider (devil, evil, extraplanar, lawful)
Tiny
Init +3
;
Senses darkvision 60 ft., detect good, detect magic, see in darkness; Perception +7
Defense
AC 17, touch 16, flat-footed 13 (+3 Dex, +1 dodge, +1 natural, +2 size)
hp 16 (3d10); fast healing 2
Fort +1
Ref +6
Will +4
DR 5/good or silver
Immune fire, poison
Resist acid 10, cold 10
Offense
Speed 20 ft., fly 50 ft. (perfect)
Melee sting +8 (1d4 plus poison)
Space 2-1/2 ft.
;
Reach 0 ft.
CMB +1
CMD 15
Statistics
Str 10,
Dex 17,
Con 10,
Int 13,
Wis 12,
Cha 14
Base Atk +3
Feats Dodge, Weapon Finesse
Skills Acrobatics +9, Bluff +8, Fly +21, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Spellcraft +7
Languages Common, Infernal
SQ change shape (boar, giant spider, rat, or raven, beast shape I)
Special Abilities
Poison (Ex) The save DC is Constitution-based, and includes a +2 racial bonus. Sting:
Fiendish wings and a whipping scorpion-like tail lash behind this diminutive, red-skinned nuisance.