Demodand, Slimy
System: Pathfinder | SRD
Demodand, Slimy
CR 16
CE
Outsider (chaotic, demodand, evil, extraplanar)
Medium
Init +4
;
Senses darkvision 120 ft., detect good, detect magic, see invisibility; Perception +2
Defense
AC 30, touch 13, flat-footed 27 (+6 armor, +3 Dex, +11 natural)
hp 241 (21d10+126)
Fort +18
Ref +13
Will +14; +4 vs. divine spells
DR 10/good and magic
Immune acid, poison
Resist cold 10, fire 10
SR 27
Offense
Speed 30 ft., fly 60 ft. (average), 20 ft., fly 40 ft. (average) in armor
Melee bite +30 (1d10+9 plus 2d6 acid), 2 claws +30 (2d6+13/19-20 plus 2d6 acid and grab)
Special Attacks acid, dread claws, faith-stealing strike (DC 23)
Aura stench (DC 26, 1d6 rounds)
CMB +30 (+34 grapple)
CMD 44
Statistics
Str 28,
Dex 18,
Con 23,
Int 14,
Wis 15,
Cha 17
Base Atk +21
Feats Bleeding Critical, Blind-Fight, Critical Focus, Flyby Attack, Greater Vital Strike, Improved Critical (claw), Improved Vital Strike, Intimidating Prowess, Lightning Reflexes, Power Attack, Vital Strike
Skills Acrobatics +8, Bluff +27, Climb +16, Fly +25, Intimidate +36, Knowledge (arcana) +13, Knowledge (planes) +13, Sense Motive +26, Spellcraft +20, Stealth +25, Survival +20
Languages Abyssal, Celestial, Common
SQ heretical soul
Special Abilities
Acid (Su) A slimy demodand is coated in an ever-dripping layer of acid that deals an extra 2d6 points of acid damage on a successful natural attack. In addition, opponents that successfully strike a slimy demodand with an unarmed strike or natural attack take 2d6 points of acid damage.
Dread Claws (Ex) A slimy demodand adds 1-1/2 times its strength bonus on all attack rolls made when using its claws.
This muscular, frog-headed humanoid has tattered flesh hanging from its batlike wings and is covered in a viscous slime.