Demon, Schir

System: Pathfinder | SRD

Demon, Schir CR 4
CE Outsider (chaotic, demon, evil, extraplanar) Medium
Init +2 ; Senses darkvision 60 ft., see invisibility; Perception +13
Defense
AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
hp 37 (5d10+10)
Fort +6 Ref +3 Will +3
DR 5/cold iron or good
Immune disease, electricity, poison
Resist acid 10, cold 10, fire 10
SR 15
Offense
Speed 30 ft.
Melee mwk halberd +10 (1d10+4/×3 plus disease), gore +3 (1d6+1) or gore +8 (1d6+4)
Special Attacks powerful charge (gore, 3d6+4)
CMB +8 CMD 20
Statistics
Str 17, Dex 14, Con 15, Int 8, Wis 5, Cha 6
Base Atk +5
Feats Iron Will, Power Attack, Weapon Focus (halberd)
Skills Acrobatics +10 (+18 jumping), Climb +11, Intimidate +6, Perception +13, Survival +2
Languages Abyssal; telepathy 100 ft., tongues
Special Abilities
Disease (Ex) A schir gnaws constantly at the ends of its halberd. This infuses the blades with disease from the demon's filthy spittle. Any creature struck by a schir's halberd must succeed at a DC 15 Fortitude save or contract gray pox—a frightening disease that causes weakness, gray splotches on the skin, and eventual catatonia. The save DC is Constitution-based. Halberd:
This goat-headed humanoid is covered in a mangy gray hide that only partly covers its gaunt but muscled frame.

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