Dire Corby
System: Pathfinder | SRD
Dire Corby
CR 1
XP 400
NE
Monstrous Humanoid
Medium
Init +1
;
Senses darkvision 60 ft.; Perception +6
Defense
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 15 (2d10+4)
Fort +2
Ref +4
Will +3
Offense
Speed 30 ft., climb 30 ft.
Melee 2 claws +3 (1d4+1)
Special Attacks leap, rend (2 claws, 1d4+1)
CMB +3
CMD 14
Statistics
Str 13,
Dex 12,
Con 15,
Int 7,
Wis 10,
Cha 8
Base Atk +2
Feats Blind-Fight, Skill Focus (Stealth)B
Skills Acrobatics +10, Climb +13, Perception +6, Stealth +8
Languages Undercommon
Special Abilities
Leap (Ex) A dire corby can perform a special kind of pounce attack by jumping into combat. When a dire corby charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it succeeds at this Acrobatics check, it can make a full attack (two claw attacks, plus a rend attack if both claws hit) against foes in reach. If it fails, it can still make its one attack as normal for a charge.
This creature looks like a humanoid crow with oily black feathers, glittering eyes, and a sharp beak.