Div, Sepid

System: Pathfinder | SRD

Div, Sepid CR 14
NE Outsider (div, evil, extraplanar) Large
Init +9 ; Senses darkvision 60 ft., see in darkness; Perception +22
Defense
AC 32, touch 14, flat-footed 27 (+5 Dex, +18 natural, -1 size)
hp 202 (15d10+120)
Fort +13 Ref +16 Will +15
DR 10/cold iron and good
Immune fire, poison
Resist acid 10, electricity 10
SR 25
Offense
Speed 40 ft.
Melee +1 falchion +23/+18/+13 (2d6+11/15-20) or2 claws +21 (1d6+7)
Space 10 ft. ; Reach 10 ft.
Special Attacks rain of debris
CMB +23 CMD 38
Statistics
Str 25, Dex 20, Con 27, Int 19, Wis 19, Cha 22
Base Atk +15
Feats Cleave, Combat Reflexes, Deflect ArrowsB, Improved Critical (falchion), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (falchion)
Skills Bluff +24, Fly +15, Intimidate +24, Knowledge (arcana) +19, Knowledge (planes) +22, Knowledge (religion) +15, Perception +22, Sense Motive +20, Spellcraft +22, Stealth +19, Use Magic Device +24
Languages Abyssal, Celestial, Common, Draconic, Infernal; telepathy 100 ft.
SQ deflect rays
Special Abilities
Deflect Rays (Su) Once per round as an immediate action, a sepid can use its Deflect Arrows feat to deflect a ray or a spell that uses a ranged touch attack.
Rain of Debris (Su) Three times per day as a standard action, a sepid can call forth a hail of stones, wood, metal, and similar debris. The debris rains down and pelts all creatures in a 10-foot-high, 40-foot-radius cylinder centered on the sepid, dealing 15d6 points of bludgeoning damage (Reflex DC 25 for half). This attack does not harm the sepid, and counts as an evil attack for the purpose of damage reduction. The save DC is Constitution-based.
Twice the height of a human, this horned monstrous warrior wields a massive blade.

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