Drake, Rift
System: Pathfinder | SRD
Drake, Rift
CR 9
CE
Dragon (earth)
Large
Init +7
;
Senses darkvision 60 ft., low-light vision, scent; Perception +14
Defense
AC 23, touch 12, flat-footed 20 (+3 Dex, +11 natural, -1 size)
hp 126 (11d12+55)
Fort +12
Ref +10
Will +8
Immune paralysis, sleep
Resist acid 30
Offense
Speed 30 ft., climb 20 ft., fly 60 ft. (average)
Melee bite +18 (2d8+10/19-20 plus bleed), tail slap +12 (1d10+3 plus trip)
Space 10 ft.
;
Reach 10 ft.
Special Attacks bleed (1d6), clinging corrosion, pounce, savage bite
CMB +19
CMD 32
Statistics
Str 25,
Dex 17,
Con 20,
Int 8,
Wis 12,
Cha 11
Base Atk +11
Feats Bleeding Critical, Critical Focus, Flyby Attack, Improved Initiative, Power Attack, Weapon Focus (bite)
Skills Climb +15, Fly +14, Intimidate +12, Perception +14, Sense Motive +11, Stealth +12, Survival +13
Languages Draconic
SQ speed surge
Special Abilities
Clinging Corrosion (Su) As a standard action, a rift drake can spit a ball of caustic gas that bursts into a cloud upon impact. This attack has a range of 60 feet and deals 5d10 points of acid damage to all creatures within the resulting 15-foot-radius spread. Additionally, any creature damaged by this attack is affected as though by the spell slow for 1d4 rounds. A successful DC 20 Reflex save halves the damage and negates the slowing effect. Once a rift drake uses its breath weapon, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.
Savage Bite (Ex) A rift drake applies 1-1/2 times its Strength bonus to damage dealt with its bite attack, and it threatens a critical hit on a 19–20.
Speed Surge (Ex) Three times per day as a swift action, a rift drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action that round.
Horns jut from this muscular dragon's beaked head, and spikes cover the dragon's hide even in places on its winged arms.