Drake, River
System: Pathfinder | SRD
Drake, River
CR 3
XP 800
NE
Dragon (aquatic, water)
Medium
Init +7
;
Senses darkvision 60 ft., low-light vision, scent; Perception +7
Defense
AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
hp 34 (4d12+8)
Fort +6
Ref +7
Will +4
Immune paralysis, sleep
Resist acid 20
Offense
Speed 20 ft., fly 60 ft. (average), swim 30 ft.
Melee bite +7 (2d4+3), tail slap +2 (1d4+1)
Special Attacks caustic mucus, pounce
CMB +7
CMD 20
Statistics
Str 17,
Dex 16,
Con 15,
Int 8,
Wis 10,
Cha 9
Base Atk +4
Feats Improved Initiative, Power Attack
Skills Fly +10, Intimidate +6, Perception +7, Stealth +10, Survival +7, Swim +11
Languages Draconic
SQ amphibious, speed surge
Special Abilities
Caustic Mucus (Su) As a standard action, a river drake can spit a ball of caustic mucus that explodes in a 5-foot-radius spread. This attack has a range of 50 feet, deals 2d8 points of acid damage, and entangles creatures in the area. A DC 14 Reflex save halves the damage and negates the entangle effect. An entangled creature takes 1d4 points of acid damage each round on its turn, and may attempt a new saving throw at the end of its turn every round to escape the entanglement and end the acid damage. Once a river drake spits mucus, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.
Speed Surge (Ex) Three times per day as a swift action, a river drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action that round.
With graceful wings and wide fins, this sleek dragon looks equally well equipped to glide through sea and sky.