Ghul
System: Pathfinder | SRD
Ghul
CR 5
CE
Undead (shapechanger)
Medium
Init +2
;
Senses darkvision 60 ft.; Perception +15
Defense
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 51 (6d8+24)
Fort +8
Ref +4
Will +7
DR 5/good
Immune undead traits
Resist fire 10
Offense
Speed 40 ft., climb 20 ft.
Melee bite +10 (1d6+6), 2 claws +10 (1d4+6 plus bleed)
Special Attacks bleed (1), cursed claws, rend (2 claws, 1d6+6)
CMB +10
CMD 22
Statistics
Str 22,
Dex 15,
Con -,
Int 14,
Wis 15,
Cha 18
Base Atk +4
Feats Great Fortitude, Power Attack, Step Up
Skills Bluff +10, Climb +18, Diplomacy +7, Disguise +11, Intimidate +11, Perception +15, Stealth +11, Survival +8 (+16 when following tracks)
Languages Common, one elemental language (Aquan, Auran, Ignan, or Terran), one planar language (Abyssal, Celestial, or Infernal)
SQ change shape (hyena; does not detect as undead in this form; beast shape I), genie-kin
Special Abilities
Cursed Claws (Ex) A ghul's claws count as both cold iron and magic for the purpose of bypassing damage reduction.
Genie-kin (Ex) For all race-related effects (such as a ranger's favored enemy), a ghul is considered a genie even though its type is undead.
Draped in fine dark robes, this undead creature's body seems to be made of equal parts bone, leathery flesh, and blood-red smoke.