Giant, Ash
System: Pathfinder | SRD
Giant, Ash
CR 11
CN
Humanoid (giant)
Large
Init +2
;
Senses low-light vision; Perception +8
Defense
AC 25, touch 11, flat-footed 23 (+4 armor, +2 Dex, +10 natural, -1 size)
hp 147 (14d8+84)
Fort +15
Ref +6
Will +5
Immune disease, poison
Offense
Speed 40 ft. (30 ft. in armor)
Melee Huge club +20/+15 (2d6+11 plus disease), slam +15 (1d8+5 plus disease) or 2 slams +20 (1d8+11 plus disease)
Ranged rock +12 (1d8+16 plus disease)
Space 10 ft.
;
Reach 10 ft.
Special Attacks disease, rock throwing (120 ft.)
CMB +22
CMD 34
Statistics
Str 33,
Dex 14,
Con 23,
Int 9,
Wis 12,
Cha 10
Base Atk +10
Feats Catch Off-Guard, Cleave, Great Cleave, Point-Blank Shot, Power Attack, Precise Shot, Self-Sufficient
Skills Climb +14, Heal +7, Intimidate +6, Perception +8, Survival +9
Languages Common, Giant
SQ oversized weapon, vermin empathy +14
Special Abilities
Disease (Su) While ash giants are immune to disease, they carry a contagious form of leprosy. Any creature struck by an ash giant's attacks is exposed to this virulent sickness. The save DC is Constitution-based.
Oversized Weapon (Ex) An ash giant can wield Huge weapons without penalty.
Vermin Empathy (Ex) This ability functions as a druid's wild empathy ability, save that it works only on vermin. An ash giant uses its Hit Dice (14 for most ash giants) as its effective druid level. Vermin are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing the ash giant to train vermin and use them as guardians (although it does not grant them skills or feats).
Towering above a typical human, this misshapen giant's pale flesh is covered in purulent sores and bulbous tumors.