Giant, Jungle
System: Pathfinder | SRD
Giant, Jungle
CR 10
N
Humanoid (giant)
Huge
Init +4
;
Senses low-light vision; Perception +15
Defense
AC 24, touch 16, flat-footed 20 (+4 deflection, +4 Dex, +8 natural, -2 size)
hp 127 (15d8+60)
Fort +9
Ref +13
Will +7
Immune disease, poison
Offense
Speed 40 ft.
Melee 2 slams +17 (2d6+8)
Ranged mwk composite longbow +15/+10/+5 (3d6+8/19-20/×3)
Space 15 ft.
;
Reach 15 ft.
CMB +21
CMD 39
Statistics
Str 26,
Dex 19,
Con 19,
Int 10,
Wis 14,
Cha 11
Base Atk +11
Feats Deadly Aim, Improved Critical (longbow), Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Stealth), Weapon Focus (longbow)
Skills Climb +12, Craft (bows) +8, Perception +15, Stealth +12 (+20 in forests), Survival +10
Languages Common, Giant
SQ archery expert
Special Abilities
Archery Expert (Su) A jungle giant is proficient with all bows, and does not provoke an attack of opportunity when firing a bow in melee combat.
Spell Storing (Su) Once per day as a immediate action, a jungle giant can absorb a targeted or ranged touch spell used against it, negating the effects against it but not against any other targets. It can retain this stored power for up to 1 minute, during which time its tattoos glow with blue fire. If it damages a target with a successful hit using a melee or ranged weapon, it can cast the spell on the target as a free action, as if it were using a spell storing weapon. This spell uses the caster level and DC of the original caster. This discharges the stored spell.
Warding Tattoos (Su) A jungle giant's magical tattoos grant it a +4 deflection bonus to Armor Class. The giant loses this bonus if it wears armor.
This towering, plant-encrusted woman wields a massive bow, and her dark skin is decorated with numerous intricate tattoos.