Golem, Fossil

System: Pathfinder | SRD

Golem, Fossil CR 12
N Construct Huge
Init +1 ; Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 26, touch 9, flat-footed 25 (+1 Dex, +17 natural, -2 size)
hp 122 (15d10+40)
Fort +5 Ref +6 Will +5
DR 10/adamantine and bludgeoning
Immune construct traits, magic
Offense
Speed 30 ft.
Melee 2 bites +20 (6d6+7 plus petrification)
Space 15 ft. ; Reach 15 ft.
CMB +24 CMD 35
Statistics
Str 25, Dex 13, Con -, Int -, Wis 10, Cha 1
Base Atk +15
Feats Combat ReflexesB
Special Abilities
Immunity to Magic (Su) A fossil golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and abilities function differently against the creature, as noted below.
Petrification (Su) The attacks of a fossil golem gradually turn living flesh to stone. Each time the golem hits a target with one of its natural attacks, the target must make a DC 19 Fortitude save or take 1d6 points of Dexterity drain. A creature that is reduced to 0 Dexterity by this attack turns completely to stone, as if by a flesh to stone spell. Casting stone to flesh on the creature removes all Dexterity drain caused by this attack. The save DC is Constitution-based and includes a +2 racial bonus.

Add to encounter | Back to Monsters