Graven Guardian

System: Pathfinder | SRD

Graven Guardian CR 5
N Construct Medium
Init +2 ; Senses darkvision 60 ft., low-light vision; Perception +1
Defense
AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 53 (6d10+20); fast healing 2
Fort +2 Ref +4 Will +3
DR 5/adamantine
Immune construct traits
SR 16
Weaknesses faith bound
Offense
Speed 40 ft.
Melee +1 keen scimitar +10/+5 (1d6+5/15-20 plus bleed) or slam +9 (1d6+4)
Special Attacks bleed 2, magic weapon, rest eternal
CMB +9 CMD 21
Statistics
Str 16, Dex 15, Con -, Int -, Wis 12, Cha 1
Base Atk +6
SQ guardian domains (Death, Repose)
Special Abilities
Faith Bound (Su) A graven guardian cannot attack any creature that openly wears or displays the holy or unholy symbol of the deity to which the graven guardian is dedicated unless that creature first attacks the graven guardian.
Magic Weapon (Su) A graven guardian that carries its deity's favored weapon treats that weapon as a +1 weapon as long as it is wielded by the guardian. If the weapon is a melee weapon, it gains the keen weapon special ability (even if the weapon is a bludgeoning weapon). If it is a thrown weapon, it gains the returning weapon special ability. If it is a ranged weapon, it gains the seeking weapon special ability, and generates new ammunition with each attack (this ammunition is destroyed whether or not it hits).
This jackal-headed, brightly painted clay statue animates and lurches forward, hefting a wickedly hooked sword.

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