Guecubu
System: Pathfinder | SRD
Guecubu
CR 8
CE
Undead (earth)
Medium
Init +8
;
Senses darkvision 60 ft., tremorsense 60 ft.; Perception +18
Defense
AC 21, touch 15, flat-footed 16 (+4 Dex, +1 dodge, +6 natural)
hp 104 (11d8+55); fast healing 5
Fort +8
Ref +7
Will +11
DR 5/bludgeoning
Immune electricity, undead traits
Resist cold 10
Offense
Speed 30 ft., burrow 15 ft.; earth glide
Melee bite +14 (1d8+6 plus misfortune), 2 slams +14 (1d6+6 plus misfortune)
Aura broken ground (30 ft., DC 20)
CMB +14
CMD 29
Statistics
Str 22,
Dex 18,
Con -,
Int 13,
Wis 18,
Cha 21
Base Atk +8
Feats Combat Expertise, Dodge, Improved Initiative, Mobility, Spring Attack, Whirlwind Attack
Skills Acrobatics +15, Knowledge (nature) +12, Perception +18, Sense Motive +18, Stealth +18
Languages Abyssal, Common
Special Abilities
Broken Ground (Su) The ground in a 30-foot radius around a guecubu ripples and shudders unnaturally. This transforms the area surrounding a guecubu into difficult terrain. A guecubu can move through this area with no penalty. Consecrated ground cannot be affected by this ability, nor can any area warded by a magic circle against chaos or a magic circle against evil.
Misfortune (Su) A creature struck by a guecubu must make a DC 20 Will save or become permanently cursed with misfortune. The victim of this curse takes a –4 penalty on all attack rolls, saving throws, and skill checks, and any critical threat against the victim automatically confirms. If a guecubu hits a creature already suffering from this curse, the victim must make a DC 20 Will save or be staggered for 1 round. This is a curse effect. The save DC is Charisma-based.
A skeletal carcass pulls itself from the ground, its body formed as much from earth and soil as from bones and rotting flesh.