Humbaba
System: Pathfinder | SRD
Humbaba
CR 19
CN
Monstrous Humanoid
Colossal
Init +7
;
Senses darkvision 120 ft., true seeing; Perception +32
Defense
AC 34, touch 2, flat-footed 34 (+8 armor, +24 natural, -8 size)
hp 341 (22d10+220); fast healing 10
Fort +17
Ref +16
Will +22
Immune blindness, death effects, fire, sonic
SR 30
Offense
Speed 60 ft. (40 ft. in armor)
Melee longsword +29/+24/+19/+14 (6d6+22/17-20) or2 slams +29 (2d8+15)
Ranged rock +18 (2d8+22)
Space 30 ft.
;
Reach 30 ft.
Special Attacks breath weapon (60-ft. cone, 20d6 fire, DC 31, usable every 1d4 rounds), rock throwing (180 ft.)
Aura prismatic aura (30 ft., DC 26)
CMB +45
CMD 58
Statistics
Str 41,
Dex 16,
Con 30,
Int 11,
Wis 24,
Cha 21
Base Atk +22
Feats Awesome Blow, Cleave, Critical Focus, Improved Bull Rush, Improved Critical (longsword), Improved Initiative, Intimidating Prowess, Iron Will, Power Attack, Staggering Critical, Vital Strike
Skills Climb +34, Intimidate +45, Perception +32, Survival +32
Languages Abyssal, Common, Giant
Special Abilities
Prismatic Aura (Su) As a swift action once per day, a humbaba can activate its prismatic aura. Doing so causes brilliant light to radiate from the humbaba to a radius of 30 feet. Each round at the start of the humbaba's turn, roll 1d8 and consult the table of prismatic spray effects to determine the color and effect of the light (reroll results of 8). If a creature begins its turn in the prismatic aura's area, it must make the appropriate saving throw (DC 26) against that effect. Once activated, a humbaba's prismatic aura lasts for 7 rounds. The save DC is Charisma-based.
This towering, horned, lion-faced giant has long, braided hair and is outfitted in various pieces of plate armor.