Jellyfish, Sapphire
System: Pathfinder | SRD
Jellyfish, Sapphire
CR 11
N
Vermin (aquatic)
Huge
Init +4
;
Senses blindsense 30 ft., darkvision 60 ft.; Perception +1
Defense
AC 24, touch 12, flat-footed 20 (+4 Dex, +12 natural, -2 size)
hp 138 (12d8+84)
Fort +15
Ref +8
Will +5
DR 10/piercing or slashing
Immune electricity, mind-affecting effects
Offense
Speed swim 30 ft.
Melee 4 tentacles +15 (1d8+8 plus poison)
Space 15 ft.
;
Reach 20 ft.
Special Attacks electricity blast
CMB +19
CMD 33 (can't be tripped)
Statistics
Str 26,
Dex 19,
Con 24,
Int -,
Wis 12,
Cha 1
Base Atk +9
Skills Swim +16
SQ compression
Special Abilities
Electricity Blast (Ex) Once every 1d6 rounds as a standard action, a sapphire jellyfish can discharge a 20-foot-radius blast of electricity, dealing 8d6 points of electricity damage (DC 23 Reflex for half). Any creature that takes damage from this electricity must also make a DC 23 Fortitude save to avoid being staggered for 1d4 rounds. The save DC is Constitution-based.
Poison (Ex) The save DC is Constitution-based. Tentacle:
This tremendous, translucent jellyfish glows with blue internal light, and the water around its bell vibrates with an electrical charge.