Kami, Shikigami
System: Pathfinder | SRD
Kami, Shikigami
CR 2
XP 600
LN
Outsider (kami, native)
Tiny
Init +1
;
Senses darkvision 60 ft.; Perception +11
Defense
AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
hp 19 (3d10+3); fast healing 2
Fort +4
Ref +2
Will +8
DR 5/cold iron
Immune bleed, mind-affecting effects, petrification, polymorph
Resist acid 10, electricity 10, fire 10
Offense
Speed 30 ft.
Melee improvised weapon +4 (1d4+2/×3)
Ranged improvised weapon +6 (1d3+2/×3)
Space 2-1/2 ft.
;
Reach 0 ft.
CMB +2
CMD 11
Statistics
Str 8,
Dex 13,
Con 12,
Int 11,
Wis 17,
Cha 14
Base Atk +3
Feats Alertness, Catch Off-GuardB, Iron Will, Throw AnythingB
Skills Heal +9, Knowledge (nature) +6, Perception +11, Sense Motive +11, Stealth +15, Survival +9
Languages Common
SQ improvised weapon mastery, merge with ward, ward (minor works of civilization)
Special Abilities
Improvised Weapon Mastery (Ex) A shikigami gains Catch Off-Guard and Throw Anything as bonus feats, and adds its Charisma modifier instead of its Strength modifier to damage done with any improvised weapon, as attacks it makes with such weapons seem supernaturally lucky in landing damaging blows. Although a shikigami is Tiny, it never provokes attacks of opportunity when it attacks an adjacent foe with a melee weapon. If a shikigami critically hits an opponent with an improvised weapon, it deals ×3 damage. A shikigami is proficient with improvised weapons.
This tiny, crudely carved statue of a robed man has glowing runes running across its surface.