Kami, Zuishin
System: Pathfinder | SRD
Kami, Zuishin
CR 10
LG
Outsider (kami, native)
Medium
Init +9
;
Senses darkvision 60 ft., detect evil, see invisibility; Perception +20
Defense
AC 23, touch 13, flat-footed 20 (+6 armor, +3 Dex, +4 natural)
hp 123 (13d10+52); fast healing 5
Fort +8
Ref +13
Will +14
DR 10/cold iron
Immune bleed, mind-affecting effects, petrification, polymorph
Resist acid 10, electricity 10, fire 10
SR 21
Offense
Speed fly 30 ft. (perfect, 40 ft. without armor)
Melee +1 holy halberd +18/+13/+8 (1d10+7/×3)
Ranged +1 holy composite longbow +20/+15/+10 (1d8+5/×3)
Special Attacks healing arrow, holy weapons
CMB +17
CMD 32 (can't be tripped)
Statistics
Str 18,
Dex 21,
Con 18,
Int 11,
Wis 18,
Cha 21
Base Atk +13
Feats Improved Initiative, Improved Precise Shot, Iron Will, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Skills Fly +10, Heal +20, Intimidate +18, Knowledge (nature) +16, Perception +20, Sense Motive +20, Stealth +18
Languages Common; telepathy 100 ft.
SQ merge with ward, ward (gate, doorway, or shrine)
Special Abilities
Healing Arrow (Su) As a swift action, a zuishin can infuse an arrow it fires to carry any of the following effects: breath of life, cure light wounds, heal, neutralize poison, remove curse, remove disease, or restoration. Using one of these effects consumes a use of the same spell-like ability. The zuishin must make a touch attack to deliver the effect to the target—the target takes no damage from the arrow.
Holy Weapons (Su) Any weapon wielded by a zuishin is treated as if it had the holy special ability. A zuishin creates arrows out of nothing as part of its attacks with any bow it wields.
Within this elaborate suit of armor can be seen the partial form of a determined warrior.