Kirin

System: Pathfinder | SRD

Kirin CR 7
LG Magical Beast (air) Large
Init +6 ; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +17
Defense
AC 20, touch 15, flat-footed 14 (+6 Dex, +5 natural, -1 size)
hp 85 (9d10+36)
Fort +10 Ref +12 Will +10
Resist cold 10, electricity 30, fire 10
SR 18
Offense
Speed 60 ft., fly 120 ft. (good)
Melee gore +14 (1d8+5), 2 hooves +8 (1d6+2)
Space 10 ft. ; Reach 5 ft.
Special Attacks breath weapon (15-ft. cone, 5d6 fire damage, Reflex DC 18 for half, usable every 1d4 rounds), powerful charge (gore, 2d8+14)
CMB +15 CMD 31 (35 vs. trip)
Statistics
Str 20, Dex 23, Con 18, Int 18, Wis 21, Cha 23
Base Atk +9
Feats Combat Casting, Eschew MaterialsB, Flyby Attack, Hover, Iron Will, Weapon Focus (gore)
Skills Diplomacy +15, Fly +20, Knowledge (history) +13, Perception +17, Perform (sing) +15, Sense Motive +14
Languages Abyssal, Auran, Celestial, Common, Draconic; telepathy 100 ft.
Special Abilities
Spells A kirin casts spells as a 6th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a kirin, meaning that the creature does not need a divine focus to cast them.
With draconic scales covering much of its body, this staglike creature moves with awe-inspiring grace.

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