Kongamato

System: Pathfinder | SRD

Kongamato CR 15
N Dragon Huge
Init +7 ; Senses darkvision 60 ft., low-light vision; Perception +23
Defense
AC 29, touch 11, flat-footed 26 (+3 Dex, +18 natural, -2 size)
hp 261 (18d12+144)
Fort +19 Ref +16 Will +13
DR 10/magic
Immune magic paralysis and sleep
Resist acid 10, cold 10, electricity 10, fire 10
SR 26
Offense
Speed 40 ft., fly 160 ft. (average)
Melee bite +28 (2d6+12), 2 claws +28 (1d8+12), tail slap +26 (2d6+6), 2 wings +26 (1d8+6)
Space 15 ft. ; Reach 15 ft.
Special Attacks wailing dive, breath weapon (50-ft. cone, 14d6 sonic damage, Reflex DC 27 for half, usable every 1d4 rounds)
CMB +32 CMD 45 (49 vs. trip)
Statistics
Str 34, Dex 17, Con 26, Int 9, Wis 14, Cha 17
Base Atk +18
Feats Flyby Attack, Hover, Improved Initiative, Improved Sunder, Lightning Reflexes, Multiattack, Power Attack, Snatch, Wingover
Skills Climb +19, Fly +20, Intimidate +16, Perception +23, Sense Motive +15, Stealth +13, Survival +20
Languages Draconic
SQ compression, piercing beak
Special Abilities
Piercing Beak (Ex) A kongamato's beak is extremely hard and adept at breaking objects. When attempting to damage an item, a kongamato's beak attack does double damage and is treated as if it were adamantine for the purposes of overcoming the object's hardness.
Wailing Dive (Su) When a kongamato makes a charge while flying or uses its Flyby Attack feat, the creature's body becomes infused with energy, causing its bite to deal an extra +1d6 points of sonic damage on that attack.
A massive draconic creature with a birdlike head dives from the sky, letting loose a piercing scream as it descends.

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