Leshy, Seaweed
System: Pathfinder | SRD
Leshy, Seaweed
CR 3
XP 800
N
Plant (aquatic, leshy, shapechanger)
Small
Init +1
;
Senses darkvision 60 ft., low-light vision; Perception +7
Defense
AC 15, touch 12, flat-footed 14 (+1 armor, +1 Dex, +2 natural, +1 size)
hp 30 (4d8+12)
Fort +6
Ref +2
Will +3
Immune electricity, sonic, plant traits
Offense
Speed 20 ft., swim 20 ft.
Melee slam +4 (1d6)
Ranged water jet +5 touch (1 plus blind)
Special Attacks sneak attack +1d6
CMB +2
CMD 13
Statistics
Str 10,
Dex 13,
Con 14,
Int 9,
Wis 15,
Cha 12
Base Atk +3
Feats Ability Focus (water jet), Toughness
Skills Perception +7, Stealth +9 (+13 in water), Survival +3 (+7 in water), Swim +8
Languages Druidic, Sylvan; plantspeech (seaweed)
SQ air cyst, amphibious, change shape (Small seaweed; tree shape), verdant burst
Special Abilities
Air Cyst (Su) Seaweed leshys constantly grow small bulbs filled with air. As a move action, they can detach a bulb and give it to another creature. If consumed as a standard action, this air cyst grants water breathing (as the spell) for 10 minutes. Seaweed leshys can have a maximum of four usable air cysts at any one time, and air cysts regrow at a rate of one per 24 hours.
Water Jet (Ex) A seaweed leshy can expel a high-pressure jet of water from its mouth to a range of 30 feet. It must make a ranged touch attack to strike a target—if it hits, the blast deals 1 point of bludgeoning damage (this damage is not modified by Strength). In addition, the creature hit must make a DC 15 Fortitude save or be blinded by the water for 1 round. The save DC is Dexterity-based.
This vaguely humanoid plant creature has a body formed of soggy green seaweed and wears crude armor made from seashells.