Myceloid
System: Pathfinder | SRD
Myceloid
CR 4
NE
Plant
Medium
Init +4
;
Senses darkvision 60 ft., low-light vision, scent; Perception +6
Defense
AC 16, touch 10, flat-footed 16 (+6 natural)
hp 37 (5d8+15)
Fort +7
Ref +1
Will +4
DR 5/slashing
Immune plant traits
Resist cold 10, fire 10, sonic 10
Weaknesses vulnerable to electricity
Offense
Speed 20 ft.
Melee 2 claws +6 (1d6+3 plus disease)
Special Attacks spore cloud
CMB +6
CMD 16
Statistics
Str 17,
Dex 11,
Con 16,
Int 9,
Wis 12,
Cha 10
Base Atk +3
Feats Improved Initiative, Iron Will, Skill Focus (Stealth)
Skills Perception +6, Sense Motive +5, Stealth +9, Survival +5
Languages Undercommon; telepathy 60 ft. (myceloids and purple pox sufferers only)
Special Abilities
Spore Cloud (Ex) Once per day as a standard action, a myceloid can expel a 10-foot-radius burst of spores centered on itself. This cloud persists for 1d3 rounds. Any creature caught in this cloud or that moves through it is exposed to the myceloid's purple pox disease—a creature need save only once against any one spore cloud, however, before becoming permanently immune to that particular spore cloud's effects. The spore cloud does not hamper vision.
Spore Domination (Sp) This spell-like ability functions as charm monster, but functions only against creatures currently infected with purple pox.
This shambling fungus creature bears a strong resemblance to a rotund human, but with a mushroom cap for a head.