Nuckelavee

System: Pathfinder | SRD

Nuckelavee CR 9
NE Fey (aquatic) Large
Init +7 ; Senses low-light vision; Perception +17
Defense
AC 23, touch 17, flat-footed 15 (+7 Dex, +1 dodge, +6 natural, -1 size)
hp 104 (11d6+66)
Fort +9 Ref +16 Will +10
DR 10/cold iron
Immune disease, poison
Offense
Speed 50 ft., swim 50 ft.
Melee mwk longsword +11 (1d8+9/19-20), bite +10 (1d8+6 plus disease), 2 hooves +5 (1d6+3 plus disease)
Space 10 ft. ; Reach 5 ft.
Special Attacks breath weapon (30-ft. cone, 10d6 damage plus disease, Reflex DC 21 for half, usable every 1d4 rounds), trample (1d6+9, DC 21)
Aura frightful presence (30 ft., DC 20)
CMB +12 CMD 30 (34 vs. trip)
Statistics
Str 22, Dex 24, Con 22, Int 13, Wis 17, Cha 21
Base Atk +5
Feats Dodge, Lightning Reflexes, Lightning Stance, Mobility, Spring Attack, Wind Stance
Skills Acrobatics +21 (+29 when jumping), Escape Artist +21, Intimidate +16, Knowledge (nature) +15, Perception +17, Stealth +17, Swim +28
Languages Aklo, Common, Sylvan
SQ amphibious, undersized weapons
Special Abilities
Breath Weapon (Su) A nuckelavee's breath weapon is a cone of withering foulness that causes painful welts, cramps, and bleeding, and only harms living creatures—this damage bypasses all energy resistance and damage reduction. Non-creature plants in the area are affected as if by a blight spell. Any creature that fails its Reflex save against the breath weapon must make a DC 21 Fortitude save or contract mortasheen (see below). The save DC is Constitution-based.
Disease (Su) The save DC is Constitution-based.
This skinless creature resembles a horse and its humanoid rider, fused into a single hideous being of rage and sickness.

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