Oni, Ice Yai
System: Pathfinder | SRD
Oni, Ice Yai
CR 14
CE
Outsider (cold, oni, giant, native, shapechanger)
Large
Init +2
;
Senses darkvision 60 ft., low-light vision; Perception +22
Defense
AC 27, touch 12, flat-footed 24 (+4 armor, +2 Dex, +1 dodge, +11 natural, -1 size)
hp 200 (16d10+112); regeneration 5 (fire or acid)
Fort +17
Ref +7
Will +12
Immune cold
SR 25
Weaknesses vulnerability to fire
Offense
Speed 50 ft., fly 60 ft. (good)
Melee 4 slams +24 (2d8+9)
Ranged icy missile +17 touch (4d6 cold)
Space 10 ft.
;
Reach 10 ft.
Special Attacks staggering strikes
CMB +26
CMD 39
Statistics
Str 29,
Dex 14,
Con 25,
Int 12,
Wis 15,
Cha 18
Base Atk +16
Feats Cleave, Combat Reflexes, Dodge, Great Cleave, Mobility, Power Attack, Spring Attack, Vital Strike
Skills Bluff +23, Disguise +14, Fly +25, Intimidate +23, Knowledge (arcana) +11, Perception +22, Sense Motive +13, Spellcraft +8, Stealth +17 (+21 in snow), Use Magic Device +14
Languages Common, Giant
SQ change shape (Medium or Large humanoid; alter self or giant form I)
Special Abilities
Icy Missile (Su) As a swift action, the ice yai can fire a dart of ice from its third eye. This dart is a ranged touch attack (+20 attack bonus), dealing 4d6 points of cold damage on a hit. This attack has a range of 180 feet with no range increment.
Staggering Strikes (Ex) An ice yai can strike twice per round with its two slam attacks. A creature struck by more than two of these slam attacks in a round must make a DC 27 Fortitude save or be staggered for 1 round. The save DC is Strength-based.
This blue-skinned giant has three eyes, fangs, and claws. Its hair seems to be formed of delicate strands of ice.