Oni, Void Yai

System: Pathfinder | SRD

Oni, Void Yai CR 20
LE Outsider (giant, native, oni, shapechanger) Huge
Init +6 ; Senses darkvision 60 ft., low-light vision, true seeing; Perception +29
Defense
AC 36, touch 9, flat-footed 35 (+9 armor, +1 Dex, +18 natural, -2 size)
hp 379 (23d10+253); regeneration 15 (fire or good spells)
Fort +24 Ref +9 Will +21
Immune cold
SR 31
Offense
Speed 40 ft., fly 40 ft. (good); 60 ft., fly 60 ft. without armor
Melee mwk greatclub +39/+34/+29/+24 (3d8+25/19-20) or 2 slams +38 (2d6+17)
Ranged void missile +23 touch (6d6 plus energy drain)
Space 15 ft. ; Reach 15 ft.
Special Attacks commanding voice, energy drain (2 levels, DC 28), void trap
CMB +42 CMD 54
Statistics
Str 44, Dex 15, Con 32, Int 18, Wis 23, Cha 25
Base Atk +23
Feats Awesome Blow, Cleave, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Critical (greatclub), Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Staggering Critical, Vital Strike
Skills Acrobatics +17 (+25 when jumping), Bluff +30, Fly +20, Intimidate +30, Knowledge (arcana) +27, Knowledge (history) +24, Knowledge (nobility) +24, Knowledge (planes) +27, Perception +29, Sense Motive +29, Spellcraft +24, Use Magic Device +30
Languages Common, Giant
SQ change shape (Large, Huge, or Gargantuan humanoid; giant form II), void form
Special Abilities
Commanding Voice (Su) A void oni gains a +4 racial bonus on the save DC of any charm or compulsion effects it uses against humanoids.
Void Form (Su) A void yai may become incorporeal as a swift action. In this form, it appears as a solid black shadow of its true form. It gains the incorporeal subtype and incorporeal defensive ability while in void form. Any gear or armor the yai carries becomes incorporeal as well—it loses its AC bonus from armor and natural armor, but gains a deflection bonus to its AC equal to its Charisma modifier (+7 for most void yai, for an AC of 16). It may still speak while incorporeal and can still use its spell-like and special abilities.
Void Missile (Su) As a swift action, a void yai can launch a bolt of darkness from its third eye. Damage caused by this missile is negative energy damage. This attack has a range of 180 feet with no range increment.
Void Trap (Su) When a void oni uses any teleportation effect on itself (including its greater teleport and plane shift spell-like abilities, but not its teleport object spell-like ability), it can choose to arrive at its destination in void form as a free action. When it does so, it leaves behind a temporary lesser sphere of annihilation in a square of its choice that was part of its space before it teleported. This sphere of annihilation cannot be caused to move by other creatures, but the sphere itself moves at a fly speed of 30 feet (perfect) toward the closest Tiny or larger creature on the oni's next turn. If no appropriate creature is within 30 feet, the sphere does not move that round. If the sphere enters a square occupied by a creature (or if a creature touches the sphere), that creature is affected as if by a disintegrate spell (CL 20th, DC 23). Once the sphere damages a creature with this effect, the sphere vanishes—it also vanishes on its own after 24 hours in the unlikely event that it never discharges on a creature. The save DC is Charisma-based.
This towering, three-eyed horned giant carries himself with the self-assurance of an undefeated champion of countless wars.

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