Penanggalen

System: Pathfinder | SRD

Penanggalen CR 5
NE Undead (augmented humanoid) Medium
Init +4 ; Senses darkvision 60 ft.; Perception +16
Defense
AC 21, touch 15, flat-footed 16 (+4 Dex, +1 dodge, +6 natural)
hp 45 (5d6+25); fast healing 5
Fort +4 Ref +5 Will +7
DR 5/silver and slashing
Immune undead traits
Resist cold 10, fire 10
Weaknesses light sensitivity, penanggalen weaknesses
Offense
Speed fly 60 ft. (good)
Melee bite +6 (1d6+4 plus disease), slam +6 (1d4+4 plus grab and wither)
Special Attacks blood drain (1d4 Constitution), create spawn, disease (filth fever, DC 15), hexes (cackle, evil eye, misfortune)
CMB +6 (+10 grapple) CMD 21
Statistics
Str 18, Dex 18, Con -, Int 17, Wis 16, Cha 16
Base Atk +2
Feats Dodge, Eschew Materials, Spell Focus (enchantment), Toughness
Skills Bluff +11, Fly +20, Knowledge (arcana) +19, Knowledge (nature) +7, Perception +16, Sense Motive +14, Spellcraft +11, Stealth +20, Use Magic Device +11
Languages Common, Draconic, Gnoll, Infernal
SQ separate, witch's familiar (centipede)
Special Abilities
Hexes A penanggalen witch can use any of her hexes at will on any creature within 30 feet. Using a hex is a standard action (unless otherwise noted) that does not provoke an attack of opportunity. Save DCs are Intelligence-based. Cackle Hex (Su) As a move action, the penanggalen may cackle. Any creature within 30 feet that is under the effects of the penanggalen's evil eye or misfortune hex has the duration of that hex extended by 1 round. Evil Eye Hex (Su) This hex causes the target creature to take a –2 penalty on one of the following (penanggalen's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This effect lasts for 6 rounds, or only 1 round if the target succeeds at a DC 15 Will save. This is a mind-affecting effect. Misfortune Hex (Su) This hex causes a creature to suffer grave misfortune for 1 round. Whenever the target makes an ability check, attack roll, saving throw, or skill check during this time, it must roll twice and take the worse result. A DC 15 Will save negates this effect. A creature may only be targeted by this hex once per day.
A pale face framed by glossy black hair hangs in the air, trailing viscera from the ragged stump of its neck like a grisly tail.

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