Sasquatch

System: Pathfinder | SRD

Sasquatch CR 2
XP 600
N Humanoid (sasquatch) Medium
Init +2 ; Senses darkvision 60 ft., low-light vision, scent; Perception +5
Defense
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d8+9)
Fort +4 Ref +5 Will +1
Offense
Speed 40 ft.
Melee club +8 (1d6+9) or slam +8 (1d4+9)
Ranged rock +5 (1d4+9)
Special Attacks rock throwing (120 ft.)
CMB +8 CMD 20
Statistics
Str 22, Dex 15, Con 16, Int 9, Wis 10, Cha 11
Base Atk +2
Feats Self-Sufficient, Skill Focus (Stealth)
Skills Heal +2, Perception +5, Stealth +10 (+14 in forested areas), Survival +10
Languages sasquatch
SQ pungency, woodland stride
Special Abilities
Pungency (Ex) A sasquatch's odor is quite powerful, and can be detected at twice the normal distance by scent.
Woodland Stride (Ex) A sasquatch can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment. Undergrowth that has been magically manipulated to impede movement still affects the sasquatch.
Tall, burly, and hairy, this humanoid creature wields a large tree branch for a club and has a swinging, apelike gait.

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