Scorpion, Deadfall
System: Pathfinder | SRD
Scorpion, Deadfall
CR 8
N
Vermin
Huge
Init +2
;
Senses darkvision 60 ft., tremorsense 60 ft.; Perception +6
Defense
AC 21, touch 10, flat-footed 19 (+2 Dex, +11 natural, -2 size)
hp 95 (10d8+50)
Fort +12
Ref +5
Will +5
Immune mind-affecting effects
Offense
Speed 50 ft.
Melee 2 claws +13 (1d8+8 plus grab), sting +13 (1d8+8 plus poison)
Space 15 ft.
;
Reach 15 ft.
Special Attacks constrict (1d8+8), sudden strike
CMB +17 (+21 grapple)
CMD 29 (41 vs. trip)
Statistics
Str 27,
Dex 15,
Con 20,
Int -,
Wis 14,
Cha 2
Base Atk +7
Feats Skill Focus (Stealth)B
Skills Perception +6, Stealth +5 (+13 in forests)
Special Abilities
Poison (Ex) Sting:
Sudden Strike (Ex) A deadfall scorpion is adept at moving quickly when its foes are surprised. During a surprise round, a deadfall scorpion may act as if it had a full round to act, rather than just one standard action.
Thick sheets of moss and other forest debris cling to the dark green carapace of this huge scorpion.