Shadow Mastiff
System: Pathfinder | SRD
Shadow Mastiff
CR 5
NE
Outsider (evil, extraplanar)
Medium
Init +6
;
Senses darkvision 60 ft., scent; Perception +10
Defense
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 51 (6d10+18)
Fort +8
Ref +7
Will +5
Offense
Speed 50 ft.
Melee bite +10 (1d8+4 plus trip), tail slap +5 (1d6+2)
Special Attacks bay
CMB +10
CMD 22 (26 vs. trip)
Statistics
Str 19,
Dex 15,
Con 17,
Int 4,
Wis 12,
Cha 13
Base Atk +6
Feats Improved Initiative, Iron Will, Power Attack
Skills Perception +10, Stealth +11, Survival +10
Languages Common (cannot speak)
Special Abilities
Bay (Su) When a shadow mastiff howls or barks, all creatures within a 300-foot spread except evil outsiders must succeed at a DC 16 Will save or become panicked for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same mastiff's bay for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based and includes a +2 racial bonus.
Shadow Blend (Su) In any condition of illumination other than full daylight, a shadow mastiff disappears into the shadows, giving it concealment (50% miss chance). Artificial illumination, even a light or continual flame spell, does not negate this ability; a daylight spell, however, does. A shadow mastiff can suspend or resume this ability as a free action.
This muscular canine has a maw full of sharp teeth and an inky black coat that almost seems to drink in the light around it.