Simurgh

System: Pathfinder | SRD

Simurgh CR 18
NG Magical Beast Gargantuan
Init +7 ; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +27
Defense
AC 34, touch 10, flat-footed 30 (+3 Dex, +1 dodge, +24 natural, -4 size)
hp 324 (24d10+192)
Fort +22 Ref +17 Will +14
Immune ability damage, ability drain, disease, fire, negative energy, petrification, poison, sleep
Resist acid 10, cold 10, electricity 10
SR 29
Offense
Speed 40 ft., fly 120 ft. (good)
Melee bite +32 (2d8+12 plus 2d6 fire), 2 claws +32 (2d8+12 plus 2d6 fire), tail slap +30 (1d4+6 plus banishing swipe)
Ranged glaring ray +23 touch (20d6 fire)
Space 20 ft. ; Reach 20 ft.
Special Attacks banishing swipe, glaring ray, radiant feathers
Aura peace (50 ft.)
CMB +40 CMD 54
Statistics
Str 34, Dex 16, Con 27, Int 16, Wis 19, Cha 23
Base Atk +24
Feats Combat Expertise, Combat Reflexes, Dodge, Flyby Attack, Hover, Improved Disarm, Improved Initiative, Iron Will, Mobility, Multiattack, Snatch, Wingover
Skills Diplomacy +26, Fly +7, Heal +14, Knowledge (arcana) +33, Knowledge (dungeoneering) +21, Knowledge (all others) +15, Perception +27, Perform (sing) +19, Survival +14
Languages Celestial, Common, Draconic; tongues
Special Abilities
Aura of Peace (Su) Creatures within a 50-foot spread from a simurgh feel a sensation of peace wash over them, as if affected by calm emotions, except the simurgh can choose which creatures are affected. A DC 28 Will save negates the effects of this aura for 1 round, but a new save must be made each round to continue to resist the effects. The saving throw is Charisma-based.
Banishing Swipe (Su) A simurgh can use its radiant tail to return creatures to their native planes. In addition to taking damage, any extraplanar creature touched by a simurgh's tail must succeed at a DC 28 Will save or be affected as if by banishment. A creature that makes this save cannot be affected by the same simurgh's banishing swipe for the next 24 hours. The save DC is Charisma-based.
Glaring Ray (Su) A simurgh can blast a fiery ray of brilliant light from its eyes as a standard action to a range of 100 feet.
Radiant Feathers (Su) Once per day as a standard action, a simurgh can fan out its glimmering tail feathers and blast its foes with a 100-foot cone of radiant light from its tail. Aside from its size, this attack is identical to a prismatic spray (DC 28). The save is Charisma-based.
This massive creature has the body of a resplendent bird but the head of a regal canine.

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