Skunk
System: Pathfinder | SRD
Skunk
CR 1/4
XP 100
N
Animal
Tiny
Init +2
;
Senses low-light vision, scent; Perception +5
Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8-1)
Fort +1
Ref +4
Will +1
Offense
Speed 30 ft.
Melee bite +4 (1d3-4), 2 claws +4 (1d2-4)
Ranged spray +4 touch (musk)
Special Attacks musk
CMB +0
CMD 6
Statistics
Str 3,
Dex 15,
Con 9,
Int 2,
Wis 12,
Cha 6
Base Atk +0
Feats Weapon Finesse
Skills Perception +5
Special Abilities
Musk (Ex) Up to twice per day, a skunk can spray a stream of noxious musk at a single target within 10 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 11 Fortitude save or be nauseated for 1d4 rounds and then sickened for 1d4 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.
Built like a small badger, this creature has black fur with white stripes running from its face to its fluffy tail, which is raised in warning.