Sphinx, Androsphinx

System: Pathfinder | SRD

Sphinx, Androsphinx CR 9
CG Magical Beast Large
Init +0 ; Senses darkvision 60 ft., low-light vision; Perception +23
Defense
AC 23, touch 9, flat-footed 23 (+14 natural, -1 size)
hp 123 (13d10+52)
Fort +12 Ref +8 Will +7
Offense
Speed 40 ft., fly 60 ft. (poor)
Melee 2 claws +20 (2d6+8/19-20 plus grab)
Space 10 ft. ; Reach 5 ft.
Special Attacks pounce, rake (2 claws +20, 2d6+8), roar
CMB +22 CMD 32 (36 vs. trip)
Statistics
Str 27, Dex 10, Con 18, Int 16, Wis 17, Cha 17
Base Atk +13
Feats Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (claw), Power Attack
Skills Fly +5, Intimidate +13, Knowledge (any one) +16, Perception +23, Sense Motive +13, Survival +16
Languages Common, Draconic, Sphinx
Special Abilities
Roar (Su) An androsphinx can roar up to three times per day as a standard action. Each progressive roar has a different effect, depending upon whether it is the first, second, or third of the androsphinx's roars for that day. All of these roars are sonic effects that fill a 60-foot-radius burst, centered on the androsphinx; the save DCs are Charisma-based. Sphinxes are immune to all of the effects of an androsphinx's roars. First Roar : Affected creatures become frightened for 2d6 rounds (DC 19 Will negates). This is a mind-affecting fear effect in addition to being a sonic effect. Second Roar : Affected creatures are paralyzed with fear and deafened for 1d4 rounds (DC 19 Will negates). This is a mind-affecting fear effect in addition to being a sonic effect. Third Roar : Affected creatures take a 2d4 penalty to Strength for 2d4 rounds and take 2d8 points of sonic damage. Creatures smaller than the androsphinx are knocked prone. A DC 19 Fortitude save negates the Strength penalty and being knocked prone.
Spells An androsphinx casts divine spells as a 6th-level cleric. They do not gain access to domains or other cleric abilities.
This regal, bird-winged lion has a human's head, clad in the golden raiment of a powerful pharaoh.

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