Sphinx, Hieracosphinx

System: Pathfinder | SRD

Sphinx, Hieracosphinx CR 5
CE Magical Beast Large
Init +2 ; Senses darkvision 60 ft., low-light vision; Perception +16
Defense
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 60 (8d10+16)
Fort +8 Ref +8 Will +4
Offense
Speed 30 ft., fly 60 ft. (poor)
Melee bite +11 (1d10+4), 2 claws +11 (1d6+4)
Space 10 ft. ; Reach 5 ft.
Special Attacks pounce, shriek
CMB +13 CMD 25 (29 vs. trip)
Statistics
Str 19, Dex 14, Con 15, Int 6, Wis 15, Cha 10
Base Atk +8
Feats Cleave, Flyby Attack, Power Attack, Skill Focus (Perception)
Skills Fly +3, Perception +16
Languages Sphinx
Special Abilities
Shriek (Su) The shrill shriek of a hieracosphinx deafens non-sphinxes within a 60-foot-radius spread for 2d4 rounds (DC 16 Fortitude negates). Once a creature successfully saves against this effect, it is immune to the hieracosphinx's shriek for 24 hours. Using this ability is a standard action. The save DC is Constitution-based.
A cold-eyed falcon's head and great wings adorn the body of this otherwise leonine creature.

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